Stop Cyberbullying Day – Discussion with Melanin Gamers It’s the 3rd Friday in June, which means today is Stop Cyberbullying Day! To celebrate and bring awareness, we sat down with...
Gathering the right feedback for pre-launch games with Fred Gill Interview with Fred Gill With over 40 years of game development experience including key roles making hit games like Apex Legends and...
Priorities and tech considerations in pre-launch game development Interview with Fred Gill Few possess the breadth of experience and insight that Fred Gill brings to the table when it comes to game...
What Happened to Social Gaming? Guest blog by Charles Huang In 2005, my company, RedOctane, released a game called Guitar Hero. It helped spark the social games boom. These were games (mostly on...
Leading Effective Data Teams in Gaming Interview with Mehmet Turan From understanding player behavior to refining game mechanics, the insights derived from data analytics can make or break a...
Strategies for GDPR Compliance in Gaming: Adopting the All-EU Storage and Processing Approach Written by Jerry Wong Introduction At GGWP, we offer tailored solutions for organizations, including...
On Content Moderation & Evaluating LLMs Written by Brian Wu In a recent Forbes article, our CTO discussed how to use LLMs to tackle a specific problem: labeling in-domain messages quickly to...
Protecting Moderators from the Effects of Distressing Content Written by Kimberly Voll and George Ng Introduction In the dynamic world of online gaming, player support teams are at the forefront of...
Burnout Management in Player Support Written by Tony Won Introduction “While we may not be able to control all that happens to us, we can control what happens inside us.”― Benjamin...
Navigating the Digital Services Act: A Guide for Game Developers Introduction: In the rapidly evolving digital landscape, the European Union’s Digital Services Act (DSA) stands as a pivotal...