Shortly after the conclusion of The International 2024, we sat down with former Dota 2 pro, Saahil “Universe” Arora – who took home the top prize at The International 2015 as part of Evil Geniuses – to discuss the current state of competitive gaming. While in conversation, we veered onto the topics of toxicity and fostering respect in gaming, specifically, the fears of its impacts on the community surrounding the hotly anticipated Valve-developed shooter, Deadlock.
SA: It’s always a treat to watch The International every year and see the teams evolve. It’s wild to think that it’ll have been a decade since we won TI5 this time next year. I love watching how play has changed in the time since I stepped away from playing professionally, and I was very impressed by the performance of Team Liquid. But most of all, it’s always great to see passionate players and fans come together and celebrate this game we all love. It’s easy to forget, when you’re playing online with some of the toxicity that we’ve faced in Dota, that we actually have an incredible community.
SA: It is, but that fact doesn’t exactly stick out in your mind when you’re being berated by someone you’re playing with. [Laughs] MOBAs in general have long had toxicity problems. The developers have experimented with different ways to discourage this negative behavior, but we still have a ways to go. And I know a ton of people are excited about Deadlock, but it seems some of the same problems with toxicity in Dota 2 are present in Deadlock as well. I’m wondering if those issues will be addressed.
SA: Yeah, it’s almost like people forget that the main point of gaming is to enjoy ourselves. [Laughs] I like to win too, but when I’m joining a ranked or unranked match, it isn’t so important that we suck all the fun out of playing. It’s not great that the game isn’t even out yet, and people are already having this experience.
It’s the kind of thing where – even if it’s a small minority within the community – it can deter players like you who just want to jump into a match and have a good time without hearing abuse being hurled back and forth. People are coming to these games from all walks of life and skill levels. Imagine if your first experience with a new game is someone screaming awful words at you or messaging you for how poorly you played. That’s going to make you want to uninstall the game and never look back.
SA: And it’s a tricky balance because you want to allow players to have fun with how they express themselves, but some of the stuff that happened in Dota 2 in the past is repeating in Deadlock, and it’s not great for new players. We really need to address this issue head-on, not only with the tools and policies companies use to moderate behavior, but also by setting expectations with the community from the jump. Players need to understand what is and isn’t going to be tolerated when they fire up the game.
SA: It can make things less enjoyable for sure, but imagine what it’s like for new players starting the game for the first time. Maybe they’re being yelled at for not being good enough, or maybe they’re playing too well, or maybe they’re just not playing the way their teammates want them to play – after all, they’re still learning the game. It can sometimes feel like you just can’t win with the people you’re matched with.
SA: And it really is a barrier, because sometimes I get the itch to play something online, but then I remember how awful lobbies can be, and it’s like, if my friends aren’t available to play, sometimes I decide to just do something else.
SA: And don’t get me wrong: My friends and I sometimes get carried away with our banter, but we know each other and we all understand that it’s all in good fun.
SA: That’s incredible. It’s so important that we’re still able to freely express ourselves among our friends and laugh until our faces hurt while also making sure that the worst elements of the community – those who would ruin the experience for everyone else – are kept in check. Like I said earlier, it’s a tricky balance to pull off for any company.
SA: It really sounds like a win-win for everyone if you can pull that off. No offense, but hopefully we get to a place where we can all be great to one another online and there won’t be any need for GGWP’s moderation. [Laughs]
SA: Thank you!